Scarface 1920 is a super immersive board game. This has been one of our most repeated claims in recent months, when we announced the game, and also during our Kickstarter campaign.
Playing Scarface 1920 is intended to be a trip to Chicago in the 1920s, to the time of the gangsters, an immersion in its dangerous streets and a first-hand experience of the fierce fight between gangs for traffic control of alcohol in the city.
In this immersion exercise, the mechanics are basic, allowing the players to feel like the true bosses of each band, but even more important is the setting. To achieve a realistic feel, Scarface 1920 is extremely faithful to some details of that time, such as the 1920’s map of Chicago itself, but also with some of the protagonists who wrote their names on the history of Prohibition.
Obviously the most famous of them was Al Capone, Scarface, who stars on the cover and gives name to the game, as well as the other three bosses fighting for the Chicago throne: Dean O’Banion, Arnold Rothstein and Stephanie St. Clair, all of them real characters whose skills in the game have to do with their personality or with the illegal businesses they developed at the time.
He took a deep breath and smelled the Chrysanthemum bouquet right in front of him. He loved his business. Dean O’Banion had bought the “Schofield’s Flowers” florist from its previous owner with $10,000 in one pocket and a 38-caliber pistol in the other. This florist was a perfect match to his real business. The one he ran from the back room. At night, he cleaned the streets of Chicago of his enemies’ henchmen, and by day he sold bouquets of flowers to his widows. He loved the smell of those chrysanthemum.
Founder and leader of the North Side Gang, O’Banion had forged his criminal career from a very young age on the streets of Chicago, where he now controlled most of the alcohol trade. He knew, however, that he had too many enemies who wanted part of the pie from him. And he had no desire to share it. At least, not voluntarily …
Arnold Rothstein smiled and made a gesture with his right hand. Instantly, several of his men moved, as if it were a Broadway choreography. Within seconds, the bank manager walked through the door with an accounts book in his hand. Rothstein took it and held it in front of the man’s face. “As you can see, I will be especially generous with your silence.” A handshake sealed the deal. Rothstein smiled again. That was the fourth politician who fell under his particular spell.
Popularly known as The Brain, Arnold Rothstein is the most notorious gangster of the Jewish Mob. Born in Manhattan, Rothstein has had a criminal career in the world of gambling, but he knows that Prohibition can be a great opportunity for him. A businessman with important political connections, Rothstein aspires to spread his tentacles around Chicago.
STEPHANIE ST. CLAIR
Someone knocked on the door while Stephanie St. Clair was reading a newspaper. A man in a suit with a mustache and a Fedora came into her office and left a briefcase on the table full of money. St. Clair got up from her chair with the journal in his hand and, without looking at the briefcase, she addressed the guy. “Do you know who I am?” She asked her. Without leaving time for him to answer, she unfolded a page of the newspaper with a huge photo of her on it. “I am Stephanie St. Clair. And you can tell your boss that I will not work for anyone other than myself and my community. “
Of humble Caribbean origin, The Queen of Numbers made her name in Harlem thanks to illegal gambling. St. Clair is a relentless woman, a force of nature who has built her own empire from the streets, where she is respected and feared in equal measure. After dominating New York, her charismatic figure now hovers over Chicago, a new territory to conquer.
The wind caressed his face. And the noise of the car engine gave him a certain sense of peace. He was relaxed. He thought of his years in the Five Points Gang, when he could still sleep with both eyes closed, when he did not go around the streets with the uncertainty that someone would unload a Thompson in his body. Al Capone got out of the car and a cloud of journalists was waiting for him. He wasn’t bad at fame. In fact, he liked cameras, although whenever he stepped in front of one he had to hide his scar. That horrible scar that had earned him the nickname Scarface. Only God knew how much he hated that nickname.
A New Yorker of Italian origin, Alphonse Gabriel Capone is the brain of The Chicago Outfit, the most important gang in the Windy City. Hardened in the streets of Brooklyn, Scarface is pure ambition, a public personality and an explosive character who will not hesitate to spill all the blood that is necessary to become the true master of the city.
But the bosses are not the only real characters that have a presence in Scarface 1920. There are sooooo many more. Some are part of the gangs, others are Associates and some are part of some of the dealers with whom players will be able to negotiate. But all, and here comes the important thing, have an impact on the games of Scarface 1920 similar to the one they had in the history of the time. That is, if Rocco Perri was Canada’s top bootlegger, his Associate card is a Bootlegging crime type and is specially good at dealing with alcohol through his skills.
Want to find out which characters have made the leap from real life to the Scarface 1920 board? Let’s go: